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VFX Artist

Confidential

Not specified contract

Posted: January 30, 2026

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Quick Summary

Join our team as a VFX Artist and contribute to the creation of visually stunning content.

Job Description

Future Opportunities – Join Our Talent Pool

At Streamline Studios, we are always on the lookout for exceptional talent to join our team. While we are not actively hiring for this role at the moment and do not have an immediate vacancy, we recognize that our industry is fast-growing, and the right opportunities can arise at any time.
 
By submitting your application, you acknowledge that we may not reach out to you immediately. However, when a suitable opportunity becomes available, we will review applications and contact you should your skills and experience align with our needs.
 
If you're interested in being considered for future opportunities and want to be part of our talent pool, we encourage you to submit your information. We appreciate your interest in Streamline Studios and look forward to connecting when the time is right!

About Us

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.

Streamline Values

Responsibility

We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry. 

Accountability

We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.  

Discipline

Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart. 

Hard Work and Teamwork

We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end. 

Communication

Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed 

Mastery

Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront. 

Curiosity and Continuous Learning

The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead. 

Description

As a Real-Time VFX artist, you will be working both independently and collaboratively with the development team to make the best-looking VFX. The Effects Artist is expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea to their leads.  

You will collaborate with our Creative/Art Director in developing visually stunning VFX that enhances our projects' artistic vision. You will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets. Strong communication skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary. 

In this role, you will work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks, fostering a collaborative environment. Staying current with industry-standard tools and techniques is vital to your personal and professional development. 

Note: For this position, we require on-site presence.

Performance Metrics

VFX Artist will be measured according to the metric below, on a six (6) score rating scale:

On time delivery of project deliverables. 

Outcome delivered as per project specifications 

Outcome delivered as per specifications consistently 

Time spent on an outcome is within project or budgeted mandays. 

Successful application of new skills on a project which resulted in: 
- New opportunities/upsell as a direct result of new capabilities 
- Improved efficiency (time spent is less than budget) 
- Improved quality  

Demonstration of new skill on a project task 

Improved efficiency of existing skills, when comparing before/after completion time which resulted in: 
- Reduced frequency of repeat mistakes 
- Improved efficiency (time spent is less than budget) 
- Improved quality  

Demonstration of growth/improvement of existing skills 

On time delivery of project deliverables. 

Job Skills

VFX Artist will possess the following job skills:

Hands-on experience with game engines (UE4, Unity3D, etc.)

Production-ready 

3D software and plug-in (Maya, 3Ds Max, Blender, etc.) 

Production-ready

Knowledge of how to optimize for video game hardware 

Production-ready

Adobe Photoshop and/or After Effects or Substance Designer 

Production-ready

Practical and symbolic VFX knowledge 

Production-ready

Particle / Simulation / Dynamic VFX 

Production-ready

Shader / Material Authoring 

Production-ready

Additional Competencies 

Every VFX Artist must also demonstrate at least 1 additional competency at Production-ready proficiency, or 2 additional competencies at beginner-level:

Programming/scripting experience "Blueprint, Python etc., 

Knowledge of Lighting and Post process 

Substance Painter 

ZBrush / Sculpting workflow 

Additional Art Styles for VFX "Realistic / Stylized" 

FumeFX / EmberGen 

Houdini "Simulation, Automation, Procedural Workflow" 

Blender Geometry Nodes "Simulation, procedural Workflow" 

Unreal Engine Rendering (Lighting, Rendering)

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