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UX Director - 7 Days to Die | Directeur·trice UX - 7 Days to Die

Bhvr

Montreal, QC Hybrid permanent

Posted: February 10, 2026

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Quick Summary

UX Director is responsible for leading and guiding the UX design process across various projects, with a focus on creating immersive and engaging experiences for players.

Job Description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.

We’re looking for a UX Director to define and elevate the player experience across a complex, evolving live game.

This is a rare opportunity to become the first dedicated UX leader on the game, building the discipline from the ground up while staying deeply hands-on in the short term. Working closely with Design, Production, Product, Engineering, User Research, you’ll help bring clarity, usability, and the right level of tension to a game where every decision matters.


In this role you will::
• Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.

• Define the UX/UI vision and establish the foundations of the discipline, including principles, standards, documentation, and future team structure.

• Be deeply hands-on in the short term, driving UX architecture, user flows, wireframes, prototypes, and direct design execution.

• Partner closely with Design, Production, Engineering, Product, and User Research to rapidly iterate and ship improvements into the live game.

• Build UX pipelines and scalable design systems that support major updates, new features, and long-term franchise growth.

• Use player feedback, telemetry, research, and strong product judgment to improve usability, retention, and long-term engagement.


What we are looking for: :
• 8+ years in UX, including 2+ years in leadership within video game production.

• Proven ability to build UX foundations, pipelines, or teams from scratch.

• Strong hands-on expertise in UX architecture, player flows, wireframing, prototyping, and systems-heavy gameplay experiences.

• Deep understanding of player behavior, usability, accessibility, and long-term engagement loops.

• Strong product judgment, using research, telemetry, and player feedback as inputs not crutches.

• Excellent cross-discipline communication and leadership skills, with the ability to influence Design, Production, Engineering, and Product teams.


Dans ce rôle vous devrez::
• Assumer de bout en bout l’expérience joueur sur les parcours clés, tels que les menus, le HUD, l’onboarding, la progression, le crafting et les boucles de survie.

• Définir la vision UX/UI et établir les fondations de la discipline, incluant les principes, standards, documentation et la structure future de l’équipe.

• Être fortement impliqué·e opérationnellement à court terme, en pilotant l’architecture UX, les parcours utilisateurs, les wireframes, les prototypes et l’exécution directe du design.

• Collaborer étroitement avec les équipes Design, Production, Ingénierie, Produit et Recherche Utilisateur afin d’itérer rapidement et de livrer des améliorations dans le jeu en live.

• Mettre en place des pipelines UX et des systèmes de design évolutifs soutenant les mises à jour majeures, les nouvelles fonctionnalités et la croissance à long terme de la franchise.

• Exploiter les retours des joueurs, la télémétrie, la recherche et un solide sens du produit pour améliorer l’utilisabilité, la rétention et l’engagement à long terme.


Ce que nous recherchons::
• Plus de 8 ans d’expérience en UX, dont plus de 2 ans en leadership au sein de la production de jeux vidéo.

• Capacité démontrée à construire des bases UX, des pipelines ou des équipes à partir de zéro.

• Solide expertise pratique en architecture UX, parcours joueur, wireframes, prototypage et expériences de gameplay axées sur des systèmes complexes.

• Excellente compréhension du comportement des joueurs, de l’utilisabilité, de l’accessibilité et des boucles d’engagement à long terme.

• Fort sens du produit, en utilisant la recherche, la télémétrie et les retours des joueurs comme des leviers d’aide à la décision, et non comme des béquilles.

• Excellentes compétences en communication et en leadership interdisciplinaire, avec la capacité d’influencer les équipes de design, de production, d’ingénierie et de produit.


Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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