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Technical Director Level Design - Unannounced project

Ubisoft2

Montpellier, Occitanie, France permanent

Posted: February 23, 2026

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Quick Summary

Technical Director Level Design - Unannounced project in Montpellier, Occitanie, France. The successful candidate will design and develop new, unannounced projects, focusing on innovation and pushing entertainment boundaries. The ideal candidate will have a strong technical background in Level Design and a passion for creating original gaming experiences.

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We are currently developing a new, unannounced project led by a senior team and still in the early concept phase.

To lay strong technical foundations for Level Design from the very first iterations, we are looking for a Technical Director - Level Design.

This is a central role on the project, combining technical vision, hands-on prototyping, and daily collaboration with the design teams.

You will join the project at a stage where everything is being built, tested, and refined.

Your role

As Technical Director - Level Design, you will be responsible for the technical direction of Level Design on the project.

You will play a key role in designing and optimizing the tools and technical processes that support Level Design.

• Define and evolve the technical direction for Level Design on the project;
• Design and implement Level Design pipelines and workflows in collaboration with technical and creative teams;
• Act as a technical point of reference, fostering smooth communication between design, programming, art, and production;
• Provide designers with appropriate technical solutions (editor tools, scripts, data, debugging);
• Prototype directly in the engine (UE5) to test and validate design intentions;
• Support project teams on technical topics related to Level Design and World Building;
• Contribute to the technical documentation of tools and pipelines.

Your work environment

• A human‑scale team based in Montpellier, made up of experienced profiles;
• A project in the concept phase, offering plenty of room for initiative and experimentation;
• A context that encourages collaboration, prototyping, and iteration.

What we are looking for

Your expertise

• Proven experience in Technical Level Design or a similar role;
• Strong proficiency with a modern game engine, ideally Unreal Engine;
• Solid understanding of production pipelines and data management related to Level Design;
• Good knowledge of the technical and artistic constraints of game content;
• Awareness of performance, stability, and optimization challenges;
• Ability to produce clear and accessible technical documentation.

Your approach

• You are autonomous, detail‑oriented, and take ownership of your responsibilities;
• You enjoy hands‑on work and prototyping;
• You willingly share knowledge and encourage collaboration within the team;
• You are comfortable giving and receiving feedback with your peers.

What will make you stand out

• A strong focus on tools and workflows designed with designers in mind;
• Ease in bridging design, technical considerations, and production constraints;
• The ability to bring structure without rigidity, especially during the concept phase.

Our Recruitment Process

• Application review: our team will carefully review your application.
• Initial screening (up to 30 minutes by phone): if your profile matches, you’ll have a first call to validate key points.
• Interview 1 – Introduction (1 hour, remote): a discussion with a recruitment team member to get to know you better and assess the fit between your background and our expectations.
• Interview 2 – Technical (1 hour, remote): a more technical discussion with two team members, focused on concrete topics and shared understanding.

A technical test may be included to better assess your working approach and technical sensitivity.

Other Information

• Location: Montpellier (on‑site)
• Start date: as soon as possible, to be discussed together

 

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