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Technical Director Level Design - M/F/NB - projet non annoncé

Ubisoft2

Montpellier, Occitanie, France permanent

Posted: February 11, 2026

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Quick Summary

As a Technical Director – Level Design, you will play a key role in designing and optimizing technical tools and processes related to Level Design.

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

What you’ll do:

As a Technical Director – Level Design, you will play a key role in designing and optimizing technical tools and processes related to Level Design.

• Define the technical direction for Level Design

• Set up production pipelines in collaboration with technical and creative teams

• Oversee and support project teams on technical aspects related to Level Design / World Building

• Contribute to writing technical documentation, particularly regarding tools and pipelines used

• Stay informed about new technical developments in the industry to anticipate changes and integrate them into projects

• Act as the main technical point of contact for teams, ensuring smooth communication between departments

Your future work environment:

• Small team based in Montpellier

• Collaboration with specialized senior professionals

What we are looking for:

Key skills for this position

Technical:

• Significant experience in technical Level Design

• Proficiency with multiple game engines (e.g., Unreal) and their Level Design tools

• In-depth knowledge of production pipelines and data management tools

• Strong understanding of technical and artistic constraints in Level Design

• Experience in performance optimization and technical debugging

• Ability to write clear and accessible technical documentation

Reliability & Ownership

• You understand project constraints and deliver within production timelines

• You are proactive and autonomous, managing your responsibilities end-to-end without constant supervision

Team Spirit & Mentoring

• You know how to give and receive feedback with peers and share best practices

• You remain open to feedback

• You understand the needs of other teams and technical constraints to achieve the best in-game results

• You are able to share knowledge with junior profiles

• You encourage cooperation between teams and know how to bring people together

What will make you successful

• Your attention to detail… and your expertise in knowing where to focus your efforts

• Your passion for streamlining production pipelines

• Your ability to collaborate with art, design, level design, and gameplay programming teams

 

Recruitment process

• Application review: our team will carefully review your application

• Initial screening (max. 30 min by phone): if your profile matches, you’ll have a first phone discussion to validate key points

• Interview 1 – Discovery (1 hour, video call): a discussion with a member of the recruitment team to get to know you better and assess the alignment of your background with our expectations

• Interview 2 – Technical (1 hour, video call): a more technical discussion with two team members to dive deeper and speak the same language

• A technical test step may be included to better understand your way of working and your technical sensitivity

Other information:

• Location: Montpellier (on-site)

• Start date: You can join the team as soon as possible

 

 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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