Technical Artist
Sperasoft
Posted: March 9, 2026
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Quick Summary
Creating assets and tools for the technical artist team in Warsaw, Poland, to enhance and streamline asset production.
Required Skills
Job Description
Responsibilities:
• Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
• Creating tools for asset management within the engine
• Creating new shaders and updating existing ones
• Optimization of assets, shaders, and pipelines according to the provided hardware specifications
• Bug fixing and troubleshooting technical issues
• Contributing to the team-oriented environment
• Preparing documentation for pipelines and tools
Requirements:
• 3+ years of relevant experience as a Technical Artist in gamedev
• Strong proficiency in Unreal Engine 5
• Excellent understanding of Blueprints and Editor Utility Widgets
• Basic knowledge of at least one programming language (Python, C#, C++)
• Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
• Art tools production experience
• Self-motivation, strong problem-solving skills and team-player attitude
• English level: intermediate or higher
Benefits:
• Medical Care package
• MyCafeteria system - including Multisport card and more
• Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
• English or Polish language classes
• Sensibly flexible working hours
• Breakfasts, snacks and fruits available during the day, tea and coffee machines
• Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings