Team Lead - Animation (Unannounced Project)
Ubisoft2
Posted: February 2, 2026
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Quick Summary
As an Animation Team Lead, you will oversee the quality of your team's work and help validate their progress, while coaching and mentoring them to ensure they meet deadlines and deliver high-quality results.
Required Skills
Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As an Animation Team Lead, you will support the Project Lead (CP) / Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).
What you'll do:
• Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
• Represent the team;
• Organize and lead team meetings;
• Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team;
• Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
• Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team;
• Be a mentor in terms of technical/artistic aspects for team members (where necessary);
• Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM);
• Coordinate bug correction as it pertains to the team’s work;
• Ensure that new employees integrate the team;
• Help recruit new team members;
• Create a portion of the required animation.
• 7+ years experience in game animation.
• Experience leading an animation team in a production environment.
• Strong understanding of animation principles, game engines, production pipelines and constraints.
• Proficiency with animation software (preferred: Motionbuilder).
• Excellent communication, multitasking, and problem‑solving skills.
• Experience with motion‑capture workflows.
• Familiarity with game engines/tools and game production pipelines.
What to send our way
• A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.