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Simulation & Synthetic Data Engineer (all genders)

Stark

Munich permanent

Posted: February 23, 2026

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Quick Summary

STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop, and manufacture high-performance unmanned systems that are software-defined, mass-scalable, and cost-effective. Our goal is to provide a decisive edge in highly contested environments.

Job Description

About Us:
STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments.We’re focused on delivering deployable, high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their Partners to deter aggression and defend Europe - today.


Your mission:
Your mission is to architect and automate high‑fidelity VBS4 simulation environments that generate the massive, high‑quality synthetic datasets required to train AI systems. You will also build realistic virtual battlespaces that serve as a robust sandbox for soldier training, product demonstrations, and mission‑critical testing.


Responsibilities:
• C++ Plugin Development: Develop and maintain C++ plugins using the VBS4 SDK to extend simulation capabilities and automate complex scenario generation.

• Data Extraction & Labeling: Implement C++ components inside VBS4 to extract high‑quality metadata and generate automated outputs such as bounding boxes, depth maps, and semantic segmentation labels.

• Battlespace & Mission Creation: Design and configure diverse virtual terrains, tactical missions, and edge‑case scenarios to expose AI models and trainees to realistic and challenging conditions.

• Closed‑Loop Testing: Integrate AI frameworks with VBS4 to enable real‑time “AI‑in‑the‑loop” testing, where AI outputs directly influence simulation behavior.

• AI‑Driven Entity Behavior: Develop reactive simulation logic where entities respond intelligently to AI or human actions, creating dynamic and realistic training environments.


Qualifications:
• Bachelor’s or Master’s degree in Computer Science, Engineering, or a related field, or equivalent practical experience.

• 3-5 years of experience (2 years for exceptional candidates with strong C++ and/or simulation backgrounds - ideally VBS4).

• Strong programming skills in C/C++.

• Experience with VBS4 or comparable simulation engines (Unreal, Unity, etc.).

• Fundamental understanding of AI data requirements and synthetic data workflows.

• Basic knowledge of computer vision concepts.

• Familiarity with military operations, mission structures, or tactical environments.

• Ability to deliver solutions primarily for the Perception & AI team, with future expansion to other teams.

• Strong communication and collaboration skills in a multidisciplinary environment.

• Ability to work independently and take ownership of complex simulation tasks.

• Excellent problem‑solving abilities and a structured approach to debugging.

• A “challenger mindset” — questioning requirements to ensure technical and operational value.

• Very good English - speaking and writing skills.

Why This Role Matters

Simulation is the future. This field is growing at an extraordinary pace, and you will be building the digital environments that power AI training, soldier readiness, high‑impact demos, and mission‑critical testing. You are creating the virtual world where the next generation of defense technology is validated and proven.


Recruiter for this position:
For further information please reach out to [email protected].

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