Senior UI Designer
Confidential
Posted: January 30, 2026
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Quick Summary
We are seeking a Senior UI Designer to join our team in New Westminster, British Columbia, Canada. The ideal candidate will have expertise in creating visually stunning and user-friendly interfaces for our games. Key skills include proficiency in UI design principles, experience with game development software, and a strong understanding of user experience (UX) design.
Required Skills
Job Description
About Offworld:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2025, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.
We are looking for a talented Senior UI Designer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!
Job Duties:
Design and implement high-quality user interfaces for PC and console games, including HUDs, menus, and in-game screens, creating clear, readable layouts and visual designs consistent with the game’s visual style.
Design and create UI art assets, including icons, visual indicators, and supporting UI graphics.
Apply UI designs in Unreal Engine, working closely with engineers to ensure accurate implementation and responsiveness.
Design and support UI animations and transitions (e.g. state changes, feedback, motion for clarity and polish).
Proficient with Figma and other design and prototyping tools, such as Photoshop, Miro, and Adobe XD. And can create prototypes to support early testing and rapid iteration.
Create and maintain a Figma UI art library for the game.
Create and share designs with Artists, Programmers, and Game Designers and then iterate on designs, ensuring critical feedback is addressed.
Support implementation of UI designs by providing ongoing design guidance to Programmers and Artists.
Produce high quality work quickly within strict deadlines and time constraints.
Be an advocate for the player’s experience, ensuring that your designs contribute to an engaging player experience and meet the product’s goals.
Requirements:
Have at least 2 years experience as a professional UI designer on PC or console games
Have a strong understanding of layout principles, usability, and best practices in interface design
Ability to create UI art assets, such as icons and visual elements, for in-game use
Experience working with or designing for UI animations and motion
Strong and effective communication skills across all levels and organizations
Strong time management and ability to work within deadlines
Able to discuss and explain design options to various audiences
Problem solver and customer-centered
Knowledge of range of products including Adobe Suite, Figma
Knowledge of usability factors in Human Computer Interaction
Versatile in working with and manipulating already-created art assets into polished, usable formats across the same wide range of marketing mediums\
Sync to file control and build the engine (with tech support)
Willing to learn the UMG workflow (if not already familiar)
Able to apply designs from Figma to UMG (no logic or programming skills required)
Desirable traits:
Experience developing UI artwork or prototypes
Able to create graphic design assets such as icons, fonts and style guides for game use
Familiarity with UMG in Unreal Engine
Organized and clean workflow, compatible with a collaborative environment
Self-motivated problem solver and solution-finder that removes roadblocks for their team
Able to adopt and champion the studio’s values and initiatives
This is a 6-month fixed-term position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.
The typical salary range for this position is $95,000 - $120,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.
This role offers:
Extended health and dental benefits
2 weeks of paid vacation
Wonderful colleagues!
If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.