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(Senior)Technical Animator

Ubisoft2

Shanghai, Shanghai, China permanent

Posted: February 17, 2026

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Quick Summary

We are looking for a Senior Technical Animator to join our Shanghai, China studio, where you will be working on high-profile games, including Assassin's Creed and Just Dance. The ideal candidate will have experience in creating high-quality, 2D and 3D animations, and a passion for pushing the boundaries of what is possible in the gaming industry.

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our  talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

About the Role

As a Technical Animator, you will be responsible for supporting and innovating animation systems and activities. You will work closely with animators, riggers, designers, and programmers to handle mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. You will follow, refine, or establish pipelines for both conventional and innovative features, as well as create game pipelines and standards and develop tools for the animation team.

What you will do

• Learn the existing AAA game animation system and pipeline.
• Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale.
• Train animators in the workflow, tools, and anything else surrounding the implementation of animation assets into the game engine.
• Supervise all integration of animation assets into the game engine.
• Communicate with engine and animation programmers.
• Assist in the design, integration, and validation of animation assets.
• Work with physics systems for rigid/soft bodies, hair, and clot

• Basic knowledge of related animation modules.
• Deep knowledge of human/creature anatomy.
• Good engine application and project development conceptualization.
• Ability to write technical documentation.
• Great communication skills to cooperate well with other team members.
• Basic English communication skills in both spoken and written

Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

为我们的玩家、团队、合作伙伴以及地球持续带来积极影响

育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。

To learn more about Ubisoft’s Environmental Commitment

了解更多有关育碧对环境的承诺

Play Green: Ubisoft’s Commitment to Global Carbon Neutrality

https://youtu.be/w2gstlpydks

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