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Senior/Lead Game Designer

Nix

Ukraine Remote permanent

Posted: February 26, 2026

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Quick Summary

A Senior/Lead Game Designer is responsible for leading the design and development of high-quality game assets and features, collaborating with cross-functional teams to deliver game content on time and within budget.

Job Description

Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine and Poland, working with leading publishers and media enterprises around the globe as a service provider. The team of 100+ professionals focuses on full-cycle game development, team extension, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Blizzard Entertainment, Ubisoft, Gearbox Software, Paradox Interactive, Tempo Storm, and Supermassive Games.

As a Senior/Lead Game Designer in our team, you would be responsible for creating, documenting and improving exciting game mechanics. There will be creative work - story, mechanics, art style, as well as technical design - correct and useful documentation, game balancing, monetization, analysis of player behavior and a lot more, so prepare to sink deep into the design space, where there are no limits. Remember, that you would a part of the team, so fluent and effective communication with other team members would be a crucial part of the job. Be prepared to create exciting and engaging gameplay for millions of players!

Responsibilities:

• Game & Asset Leadership — Own the end-to-end design and delivery of educational games and supporting assets, from concept development and prototyping through implementation and QA.

• Design Direction — Define and guide the creative and technical direction of games, ensuring high-quality visuals and interactions aligned with brand standards, accessibility principles, and educational outcomes.

• Asset Strategy & Scalability — Oversee asset creation workflows and pipelines, ensuring visuals are optimized for performance across target platforms. Lead the development of reusable systems, libraries, and scalable production frameworks.

• Cross-Functional Collaboration — Partner closely with animators, illustrators, product designers, engineers, and educators to deliver cohesive, production-ready experiences that meet both creative and learning objectives.

• Creative Quality & Consistency — Review and provide structured feedback on games and assets, maintaining visual polish, usability, and alignment with established design principles.

• Workflow & Process Improvement — Identify opportunities to enhance pipelines, tools, and collaboration processes to improve efficiency and team productivity.

• Mentorship & Team Leadership — Support and guide game designers and asset creators through feedback, direction, and professional development. Foster a positive, collaborative, and growth-oriented team culture.

• Stakeholder Alignment — Communicate roadmaps, milestones, risks, and resource needs clearly to stakeholders and leadership, ensuring alignment on priorities and delivery timelines.

Requirements:

• 5+ years of experience in game production, including at least 1 years managing or leading a creative team.

• Proven track record of shipping games or interactive educational products on web and/or mobile platforms.

• Strong understanding of UX and accessibility principles in games.

• Deep knowledge of 2D asset pipelines, file optimization, and lightweight game development workflows.

• Proficiency in asset creation and illustration tools (e.g., Adobe Illustrator, Photoshop, or equivalent).

• Experience working with 2D game engines such as Unity, Godot, or similar platforms.

• Experience mentoring or managing designers and artists.

• Strong communication, organizational, and stakeholder management skills.

• Familiarity with production management tools such as Jira, Trello, or similar systems.

• At least Upper-Intermediate level of English

Nice to have:

• Experience building scalable asset libraries or modular design systems for games.

• Background in educational products, serious games, or learning technologies.

• Experience working in cross-functional product environments with distributed teams.

We offer*:

• Flexible working format - remote, office-based or flexible

• A competitive salary and good compensation package

• Personalized career growth

• Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)

• Active tech communities with regular knowledge sharing

• Education reimbursement

• Memorable anniversary presents

• Corporate events and team buildings

• Other location-specific benefits

*not applicable for freelancers

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