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Senior Gameplay Animator (AI) – [Far Cry]

Ubisoft2

Montreal, QC, Canada permanent

Posted: March 27, 2026

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Quick Summary

As a Gameplay Animator (AI), you will design, integrate, and refine animation systems for non-playable characters (NPCs) in the video game Far Cry, which is a global leader in gaming.

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Gameplay Animator (AI), you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

What you'll do

• Design and develop AI animation systems for non-player characters (NPCs) covering a wide range of behaviors.
• Create animation solutions for basic locomotion, 3D navigation, combat behaviors, and hostage situations.
• Process, clean, and enhance motion capture data with a high level of precision, taking engine constraints into account.
• Export and integrate animations according to technical guidelines, in collaboration with technical animators, designers, and programmers.
• Test, iterate, and validate animation systems directly in-game to ensure stability and visual quality.
• Collaborate daily with the animation team, the Animation Director, programmers, and designers to deliver features on schedule.
• Take ownership of the final quality of animated features delivered in the game.

What you bring to the team

• A minimum of 5 years of experience in video game animation.
• Proven expertise in AI animation and animation system development.
• Strong skills in motion capture data processing.
• Solid understanding of technical constraints related to game engine integration.
• A sharp eye for detail and visual quality.
• An open and collaborative mindset, with the ability to find compromises when solving complex problems.
• The ability to adapt to production changes and handle evolving challenges.
• Comfort working within a multidisciplinary team while respecting both artistic and technical visions.
• Familiarity with MotionBuilder is an asset.
• Experience working on a shipped AAA title is a plus.

What to send our way

• A portfolio showcasing your best work (images or link).
• Your CV, highlighting your experience, skills, and professional background.

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