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Senior Environment Artist

Confidential

New Westminster, British Columbia Hybrid permanent

Posted: February 20, 2026

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Quick Summary

Senior Environment Artist is a key role in creating visually stunning 3D environments, requiring expertise in 3D modeling, texturing, and lighting techniques, with a strong understanding of the game industry and the Squad game engine.

Job Description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 

Fast forward to 2026, Offworld has almost 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Senior Environment Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

 

Job Duties:

Create high-quality, optimized real-time environments in Unreal Engine 5

Build modular environment kits for large-scale levels

Develop terrain, foliage, set dressing, and architectural assets

Create structures (interior and exterior), natural landscapes, and supporting assets using Maya, 3DS Max, Blender, ZBrush, and other relevant tools

Assemble and polish environments directly inside Unreal Engine 5 using Nanite, World Partition, Landscape tools, Foliage system, and Virtual Textures

Create and maintain high-quality master materials and material instances that support artistic direction and performance targets

Author tileable textures, trim sheets, and hero materials using Substance Painter/Designer and PBR workflows

Work closely with Level Design to craft immersive, readable, and gameplay-supportive environments

Work closely with Level Design to craft immersive, readable, and gameplay-supportive environments

Profile and optimize environments using Unreal tools (stat gpu, profilegpu, Unreal Insights) to meet scalability and performance requirements

Participate actively in art reviews and contribute to improving pipelines and workflows

Create documentation and establish best practices to support team consistency and efficiency

Requirements:

Proven experience working with Unreal Engine 5 in a production environment

Strong experience creating natural and architectural environments for games

Demonstrated ability to optimize real-time environments for performance

Excellent knowledge of Maya, 3ds Max, Blender, or equivalent 3D software

Strong understanding of Nanite, LOD workflows, World Partition, and environment optimization in UE5

Experience creating and managing materials in UE5

Solid understanding of PBR material pipelines using Substance Designer and Painter

Strong skills in authoring tileable textures, trim sheets, and modular asset sets

A strong understanding of scene composition.

Deep understanding of how environment art supports gameplay readability and level design

Experience establishing and improving content creation workflows

Ability to work independently and initiate strong visual direction when concepts are limited

 

 

This is a full-time, fixed-term 12-month contract position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.

The typical salary range for this position is $85,000 - $105,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers:

Extended health and dental benefits

2 weeks of paid vacation 

Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. 

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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