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Senior Engine Programmer[Unannounced Project]

Ubisoft2

Chengdu, Sichuan, China permanent

Posted: March 2, 2026

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Quick Summary

Senior Engine Programmer is required to design and implement complex game engine components, including graphics, physics, and animation. The ideal candidate should have a strong programming background in C++ and experience with game engines such as Unity or Unreal Engine. The successful candidate will work closely with cross-functional teams to deliver high-quality game experiences.

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

About the Role

The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.

 

 

What you will do

 

• Expand the engine for new requirements. Delivery results in time.
• Profile game performance, make out solution and implement it within budget.
• Responsible for stability and compatibility of engine. Quick response for bugs.
• Strong ability to collaborate and communicate inside and outside team.
• Keep an eye on new techniques. Strong self-motivation in learning.

What you will bring

• Understand C++, data structure and algorithm quite well.
• Familiar with multiple-thread game engine structure.
• Having experience of game engine optimization.
• Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.
• Good English reading and writing skill.

Bonus Points

• Console game development experience: Nintendo switch, PlayStation, Xbox, etc.
• Good English listening and speaking skill.

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