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Middle 3D Environment Artist

Gcore

Poland, , Poland Remote permanent

Posted: April 24, 2026

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Quick Summary

We're looking for a Middle 3D Env Artist to join a team of 200+ people working on game development projects. The ideal candidate will have experience in creating 3D environments and bringing game worlds to life. The role involves working on video game projects, testing and bug-finding before players notice them.

Job Description

Qualqore is a QA and 3D team working on game development projects. We test video games, find bugs before players ever notice them, and create 3D environments that bring game worlds to life.

Join a team where you can start from scratch, grow fast, and work on real game projects from day one. No endless theory — just hands-on experience, support, and a clear development path.

At Qualqore, you’re not just completing tasks — you’re helping create better experiences for millions of players.

We’re a team of 200+ people and we’re growing fast. Right now, we’re looking for a Middle 3D Environment Artist to join us.

Check our LinkedIn page.

As a 3D Environment Artist, you'll be involved in creating game worlds and environments. 

Your job is to create, optimize, and implement 3D assets for maps, from initial sketches to full integration into the game. 

Your main responsibilities: 

• Creating photorealistic assets that meet the standards of modern AAA projects 
• Preparing assets for game engines and ensuring they run correctly in real time 
• Creating and configuring materials, tiles, and decals 
• Working with high-poly photogrammetric objects 
• Performance optimization and bug fixing 

We expect you to have:

• At least 2 years of experience as a 3D artist in the game development industry.
• Experience creating AAA games is a plus. 
• Knowledge of processes: 

- Knowledge of the PBR pipeline 

- Creating optimized low-poly and high-quality high-poly 

- Knowledge of ZBrush for Hard Surface 

- Optimized UV mapping, using overlaps and trims 

- Bug-free map baking 

- Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals 

- Working with trim sheets and tile textures 

• Ability to work in a team with artists, designers, and technical specialists 
• Good problem-solving skills and attention to detail 
• Willingness to learn new tools and technologies 
• Proactive, independent, and curious 
• Language: English at basic level, other languages will be a plus

Extra XP (a plus):

• Working on a AAA project 
• Experience with Unreal Engine or Unity 
• Strong, high-quality portfolio 
• Advanced knowledge of ZBrush 
• Basic knowledge of level art and lighting 
• Art education 

Equal Opportunity Employer

We provide equal opportunity to all applicants without regard to race, color, religion, sex, sexual orientation, age, gender identity, gender expression, national origin, disability, or any other legally protected characteristics.

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