Live-Ops Game Designer - Mobile F2P
UserWise Services
Posted: February 20, 2026
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Quick Summary
A Live-Ops Game Designer is responsible for designing and implementing live operations strategies to drive player engagement, retention, and monetization in a mobile free-to-play game. The ideal candidate should have experience in designing and implementing live operations for F2P games. The role requires a strong understanding of game economy and systems design.
Required Skills
Job Description
Live-Ops Game Designer — Mobile F2P
Location: Serbia, Romania, Turkey, Poland
Experience: 3–5 years in F2P mobile game design with a track-record of shipped titles with successes & learnings in Live-ops.
Focus: LiveOps, economy, & systems design
About the role
We’re looking for a Live-Ops Game Designer to join our team working on established & highly successful IP’s in the mobile free-to-play space. You will own LiveOps strategy, game economy health, and systems design focused on driving engagement, retention, and sustainable monetization while keeping the player experience at the centre.
Requirements:
What you’ll do
• LiveOps & events - Design and balance LiveOps events end-to-end with a strong focus on engagement, retention, and clear goals; work within and contribute to a LiveOps calendar.
• Economy & systems - Design and balance game economies: hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players.
• Progression & pacing - Own or contribute to feature unlock sequencing and progression pacing so players experience a clear, satisfying journey.
• Monetization - Design offers, event-monetization loops, and itemization. Work across consumable and non-consumable monetization and optimize for both IAP and IAA where applicable.
• Data & iteration - Use data to validate assumptions, conduct and track AB tests, tune/balance player progression, and improve event performance.
What we’re looking for
• 3–5 years of game design experience in free-to-play mobile, with a clear focus on LiveOps, economy, and systems design.
• Economy design: Experience designing and balancing economies including:
• Hard currency (HC) pricing and value perception
• Sinks and taps design and balancing
• Managing inflation and long-term economy health
• Delivering tangible reward utility and satisfaction to players
• LiveOps: Hands-on experience designing and balancing LiveOps events from concept to launch, with a focus on engagement and calendar planning.
• Progression & systems: Experience with feature unlock sequencing and progression pacing.
• Monetization: Practical experience in designing offers, designing monetization loops within events, consumable vs non-consumable item monetization; familiarity with IAP and IAA and optimizing them for performance.
• Data-driven: Comfortable using data and metrics to drive design decisions, balance tuning, and post-launch iteration.
• Fluent English: Excellent spoken and written English (speech, reading, writing, and comprehension) for collaboration and documentation.
Nice to have
• Experience working on established or licensed IPs.
• Experience with live games with frequent content/event cadences.
Soft skills & fit
We value candidates who are:
• Focused and clear - You communicate design intent and trade-offs clearly and stay on top of priorities.
• Hard-working - You take ownership, meet deadlines, and care about quality.
• Team players - You collaborate well with product, analytics, art, and engineering and contribute to a positive, constructive work-culture.
Benefits:
• Market competitive, USD salaries
• Paid Time Off
• Performance Bonus
• Annual Performance Reviews