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Lighting artist

AdGlobe

Montréal, QC, Canada permanent

Posted: May 3, 2021

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Quick Summary

Work as a Lighting Artist on a 3D game project, contributing to the creation of high-quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements.

Job Description

Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.

 

We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.

·      Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements

·      Balance performance and visual quality with your lighting

·      Identify and set up best practices of production workflow 

·      Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)

·      Create lighting for interiors, exteriors, character set-ups, and cinematics.

·      Work to meet Production deadlines

·      Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features

·      Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements

·      Debug and optimize lighting scenarios as required

·      Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes 

·      Translate conceptual illustrations into outstanding real-time lighting 

·      Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs 

·      Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production

• 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist
• Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline
• Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite)
• Excellent understanding of color, materials, mood, space and the properties of light
• An interest in Photography and Cinematography
• Experience with Maya or Blender or equivalent DCC is a plus
• The ability to learn and adapt quickly
• Must be able to work in Canada

4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.

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