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Generative Concept Artist

Welevel

München permanent

Posted: July 24, 2025

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Quick Summary

We are looking for a Generative Concept Artist to join our team in Munich, Germany, where you will work on innovative games with a vibrant community of innovators.

Job Description

Why us?:
At welevel, we’re more than just a startup - we’re a vibrant community of innovators passionate about crafting the future of RPG and survival games. Based in Munich, we combine cutting-edge technology with a collaborative and forward-thinking culture, where every team member plays a vital role in our success.

Here’s what makes us stand out:
• Inspiring Work Environment: A central Munich location with a motivated and international team that thrives on creativity and collaboration.
• Competitive Compensation: We believe in rewarding talent fairly and offer a compensation package that reflects your skills and impact.
• Team Activities: Regular events to build a strong sense of community.
• Free Drinks: Enjoy complimentary beverages to keep you refreshed throughout the day.
• A Pioneering, Start-Up Mindset: Join a culture where your ideas and creativity are valued and encouraged.


Your Role:
We’re looking for a Generative Concept Artist to help define the visual tone of our world—from detailed biomes and settlements to armor tiers and environmental storytelling. You’ll use a combination of generative AI tools like Stable Diffusion, ComfyUI, Flux, and custom LoRAs to create photorealistic concepts that guide the rest of the team. This is not a traditional concept art role—it’s fast, iterative, and grounded in high-end realism.


Responsibilities:
• Generate high-quality concept art and visual references using a mix of AI and traditional workflows
• Use tools like ComfyUI, Flux, and Stable Diffusion (with ControlNet, LoRAs, etc.) to create reproducible and editable visual directions, using Image-to-image and text-to-image workflows
• Translate prompts and creative briefs into cohesive visual moodboards, biome layouts, architecture, props, and character looks
• Blend AI outputs with automatic and manual touch-up (e.g., using In-/Outpaint, Photoshop or equivalent tools)
• Build a re-usable visual language and reference library for worldbuilding, gear tiers, and faction aesthetics
• Work closely with the Art and design team to ensure all visuals support gameplay and tone


Requirements:
• 3+ years experience in concept art, visual development, or similar fields
• A strong portfolio showing realistic or cinematic concept art (characters, environments, props)
• Proficiency in AI-driven workflows: Stable Diffusion, ComfyUI, InvokeAI, or similar
• Understanding of prompt engineering, ControlNet, and image-to-image workflows
• Skilled in Photoshop (or equivalent) for refinement, paintovers, and layout
• Strong visual storytelling skills with a grounded, worldbuilding-first mindset


What we offer:
• The opportunity to leave your mark on the gaming industry by working on a groundbreaking AAA title.
• A fun and dynamic work environment, surrounded by a team of passionate, creative, and talented individuals.
• Competitive salary and benefits package, including relocation assistance for the right candidate.
• The chance to live and work in the vibrant and beautiful city of Munich, Germany.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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