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Gameplay Programmer Intern

Haven

Canada, Quebec, Montreal (CAN-QC-Montreal-Rue St-Hubert) permanent

Posted: March 16, 2026

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Quick Summary

We are looking for a Gameplay Programmer Intern to join our team in Montreal, QC, Canada. The ideal candidate will be responsible for developing a gameplay system and ensuring it meets technical and design requirements.

Job Description

English Follows- Internship is for Summer 2026

Le stage a lieu durant l'été 2026.

Poste - Stagiaire Programmeur·euse Jouabilité

Nous recherchons un·e Stagiaire Programmeur·euse Jouabilité pour rejoindre notre studio. Vous ferez partie de l'équipe de développement en partenariat avec l'équipe de conception du jeu. Vous serez responsable d'un système de gameplay et veillerez à ce que la mise en œuvre réponde aux exigences techniques et de conception. Au sein d'une équipe multidisciplinaire, vous serez exposé·e à la conception technique et à la mise en œuvre d'un système de gameplay, en veillant à ce que les exigences de conception et de réalisation soient respectées et à ce que des expériences passionnantes soient offertes aux joueurs.

Rapport

Le·a Stagiaire Programmeur·euse Jouabilité relèvera du Gestionnaire de Programme Technique.

Responsabilités et tâches

• Livrer un système / une fonctionnalité de haute qualité qui répond aux exigences de conception et aux exigences techniques.

• Optimiser et déboguer le code pour assurer la performance et la qualité technique.

• Promouvoir et suivre les meilleures pratiques de programmation et les normes de codage, construire des technologies et un code durables, performants et maintenables.

• Participer à l'élaboration des documents de conception technique, à la clarification des exigences, à la définition des tâches et à l'examen du code par les pairs.

• Planifier efficacement le travail et fournir des mises à jour réalistes sur l'avancement des travaux aux responsables.

• Identifier de manière proactive les risques et créer des solutions innovantes pour atténuer leur impact sur le jeu.

Qualifications recherchées

• Maîtrise du langage C++ avec une bonne connaissance des principes de développement orienté objet.

• Capacité à déboguer et à optimiser à la fois à bas et à haut niveau.

• Capacité à communiquer efficacement avec tous les membres de l'équipe de développement.

• Capacité à organiser et à hiérarchiser son propre travail.

• Capacité d'analyse et de résolution de problèmes.

Qualifications souhaitées

• Intérêt pour la conception et la mise en œuvre de divers systèmes de jeu (Al, réseau en ligne, interface utilisateur, contrôles des personnages, etc).

• Compréhension des mécanismes de jeu et des principes de conception.

Position – Gameplay Programmer Intern

We are looking for a Gameplay Programmer Intern to join the Haven Entertainment Studios project team. You will operate as part of the development team in partnership with the game design team. You will have ownership of a gameplay system and ensure that the implementation meets the technical and design requirements. As a Gameplay Programmer Intern, you will help clarify technical requirements and contribute to defining the development roadmap of a gameplay system. As part of a multidisciplinary team, you will be exposed to a gameplay system, technical design and implementation, ensuring design and realization requirements are met and exciting player experiences are delivered.

Reporting

The Gameplay Programmer Intern will report to the Technical Program Manager.

Responsibilities and Duties

• Deliver a high quality system / feature that meet design and technical requirements.

• Optimize and debug code to ensure performance and technical quality.

• Promote and follow programming best practices and coding standards, build sustainable, performant and maintainable technologies and code.

• Assist with technical design documents, requirements clarification, tasks definition and peer code-reviews.

• Plan work effectively and provide realistic updates on progress to managers.

• Proactively identify risks and create innovative solutions to mitigate their impact on the game.

Minimum Qualifications

• C++ proficiency with a good knowledge of object-oriented development principles.

• Ability to debug and optimize both at both low and high level.

• Ability to and communicate effectively with all members of the development team.

• Ability to organize and prioritize your own work.

• Analytical and problem-solving skills.

Preferred Qualifications

• Interest in the design and implementation of various game systems (Al, Online network, User Interface, Character controls, etc).

• Understanding of game mechanics and design principles.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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