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Game Designer (Monetisation & LiveOps)

Hyperhug

Cyprus Remote permanent

Posted: December 9, 2025

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Quick Summary

We are seeking a skilled Game Designer to join our team and contribute to the development of Oxide: Survival Island, a multiplayer shooter game. The ideal candidate will have experience in game design, preferably in the shooter genre, and be able to work remotely. The successful candidate will be responsible for driving the operational, monetization, and content strategy of the game.

Job Description

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We are seeking a LiveOps Game Designer who will drive the ongoing operational, monetization, and content strategy of our flagman game, Oxide: Survival Island.
You will be the person ensuring that events run smoothly, features ship on time, and players always have something exciting to come back to. This role blends game design, product thinking, and operational excellence — perfect for someone who thrives in fast-moving environments and loves making a measurable impact on core metrics.

What You’ll Be Doing:

Live Operations & Feature Delivery

• Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests.

• Plan LiveOps so that everything runs smoothly without constant fire-fighting.

• Adapt to constraints — solve problems even when resources, data, or clarity are limited.

• Ensure stable releases and smooth iteration across all LiveOps components.

Project Management & Cross-Team Communication

• Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery.

• Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more.

• Set clear, actionable tasks for 2D, 3D, and development teams.

• Provide thoughtful feedback and track progress to ensure deadlines are met.

Monetization Design

• Design and tune monetization features: offers, shops, bundles, passes, pricing strategies.

• Develop new revenue-driving features and propose a roadmap to strengthen the monetization core.

• Understand how different player segments respond to pricing, value, and progression.

Proactivity & Ownership

• Proactively identify opportunities to improve retention, engagement, and monetization.

• Suggest new feature directions, not just execute incoming tasks.

• Take on partial product responsibilities: prioritization, risk assessment, planning.

What We Expect From You:

• 2+ years in LiveOps or Game Design with hands-on responsibilities (with focus on mid-core/hardcore mobile games).

• Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.

• Successfully shipped monetization features with measurable impact on KPIs.

• Proven work in cross-functional teams: dev, art, analytics, marketing.

• Preferably, experience in games with active economies and meaningful DAU.

• Bonus: participation in launching or overhauling monetization systems, or contributing to major KPI growth.

• Russian language proficiency at C1 level or higher.

What We Offer:

• Competitive salary.

• Relocation support to Cyprus, including visa and housing assistance.

• Monthly lunch allowances via Wolt.

• Comprehensive medical insurance.

• Car rental.

• A passionate and supportive team that values creativity and ownership.

• Opportunities for professional growth.

• A culture built on initiative, transparency, and collaboration.

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