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ゲームデザイナー(演出)Game Designer (Episode) (Japan)

Limitbreak

Tokyo contract

Posted: February 19, 2026

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Quick Summary

This is a 2-3 sentence summary of the job involving creating a Level and Live Event design process

Job Description

ゲームデザイナー(演出)

私たちについて

Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。

Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。

Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。

業務内容

● ゲームレベルやライブイベントの設計および統合プロセスの確立
● 魅力的なビジュアルストーリー、カットシーン、ミニゲーム、イベント、クエストの設計
● 関連部署と連携し、ビジュアルストーリーテリング技術を用いたレベルとイベントのコンセプトやストーリーボードの作成
● ゲームメカニクス、ルール、システムの設計
● ゲームプロトタイプ化と、ステークホルダーからのフィードバック収集、プレイテストの実施
● プロダクションチームと連携し、プリプロダクション、開発、本番、ライブフェーズにおけるコンテンツパイプラインを構築・維持
● AI技術を駆使したゲームバランスの向上、段階的なコンテンツ生成の自動化

必須スキル

● ゲーム業界での5年以上の実務経験
● インゲームデザインに関する深い理解
● ゲームメカニクス、レベル、クエスト、ミニゲーム、イベントの設計能力
● アイデアをゲームメカニクスや体験に落とし込み、実装・テスト・改善を行える能力
● Unityを用いた3Dゲームシーン、レベル、環境の構築経験
● ゲームシステムの強み・弱みの分析能力
● モバイルF2P市場の最新情報をキャッチアップし、プレイ・分析を通じて得た知見をチームと共有できる姿勢
● 優れたコミュニケーション能力

歓迎スキル

● Unityでの開発経験
● ライブゲームサービスの経験(コンテンツパイプラインやイベントカレンダーの運営、リアルタイムのユーザーデータに基づく設計最適化など)
● アジャイル開発の実務経験、アニメーションやVFX、ライティングなどのアセット調整スキル

Game Designer (Episode)

About us:

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.
Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe.

Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

About the Role:

As a Game Designer (Episode), you will lead the design and integration of levels, live events, and immersive storytelling experiences. You will be responsible for crafting compelling visual narratives, cutscenes, quests, and gameplay moments that enhance player engagement and emotional impact.

This role bridges mechanics and presentation — translating ideas into playable experiences while ensuring strong cohesion between storytelling, gameplay systems, and live operations.

You will have the opportunity to:

● Design and establish integration processes for game levels and live events
● Create engaging visual storytelling, cutscenes, minigames, quests, and event experiences
● Collaborate with cross-functional teams to develop concepts and storyboards using visual narrative techniques
● Design core game mechanics, rules, and systems that support presentation-driven gameplay
● Prototype gameplay ideas, conduct playtests, gather stakeholder feedback, and iterate rapidly
● Partner with Production to build and maintain a content pipeline across pre-production, development, launch, and live phases
● Leverage AI technologies to improve game balance and progressively automate content generation

Qualifications:

● 5+ years of professional experience in the game industry
● Deep understanding of in-game design principles and player experience
● Proven ability to design game mechanics, levels, quests, minigames, and live events
● Strong capability to translate ideas into mechanics and player experiences, and to implement, test, and refine them
● Experience building 3D scenes, levels, and environments using Unity
● Analytical ability to evaluate strengths and weaknesses of game systems
● Strong awareness of the mobile F2P market, with the ability to analyze trends and share insights gained through hands-on play and research
● Excellent communication skills and ability to collaborate across disciplines

Nice to Have:

● Hands-on Unity development experience
● Experience in live game services, including content pipeline management, event calendar operations, and real-time data-driven optimization
● Practical experience in Agile development environments, Ability to tweak or implement animation, VFX, lighting, or related assets when needed

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