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Engine Programmer - Animation (F/M/NB)

Ubisoft2

Bordeaux, Nouvelle-Aquitaine, France permanent

Posted: February 16, 2026

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Quick Summary

Engine Programmer - Animation, working with Ubisoft, a leading global gaming company, on creating original and engaging experiences.

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects. 

Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

Ubisoft Bordeaux Studio is looking for an Engine Programmer – Animation passionate about technical and creative challenges, with solid programming expertise and a deep understanding of Videogame Animation. 

The Engine Programmer - Animation will work within a AAA production team (unannounced project). 

This is a critical role, where supporting the engine and animation teams in the creation and delivery of 'best in class' animation is a priority. 

Responsibilities: 

• Design, develop, and implement animation features in our in-house game engine using C++, C#, and Python. 
• Collaborate with the animation team, especially the Animation Technical Director, to effectively integrate animation systems into the game while considering creative and technical requirements. 
• Work on the game editor and tools to facilitate the creation and editing of animations, ensuring a smooth and intuitive user experience.  
• Program and optimize animation state machines. Implement, support and manage ingame technologies such as procedural, physics based & IK solutions. 
• Participate in brainstorming and planning sessions with the development team to discuss technical and creative choices. 
• Monitor ongoing productions, ensuring deadlines and quality standards are met. 
• Collaborate with the R&D team to integrate new technologies and tools into the game engine, facilitating the transition from research to development. 
• Stay up to date with current and future trends in animation technology and solutions. 

• Degree in Computer Science, Software Engineering, or related field, or equivalent experience in video game development. 
• Strong programming experience, particularly in C++, with a deep understanding of memory principles, algorithmic logic, and applied mathematics. 
• Practical knowledge of game engines and production pipelines, with the ability to understand the specific needs and challenges of video game production. 
• Ability to work within an existing codebase, performing regular maintenance and optimization. 
• Strong communication and collaboration skills, with the ability to work effectively in a multidisciplinary team and exchange ideas with creatives and developers. 
• Ability to work in English to communicate effectively within an international team. 

• Contract: permanent 
• location: Role based in Bordeaux – France

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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