Creature FX Technical Director
Confidential
Posted: March 5, 2026
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Quick Summary
Responsible for providing dynamic simulations for character-based work, including clothing, hair, muscle, and post-simulation sculpting.
Required Skills
Job Description
A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling.
What you’ll do:
• Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)
• Execute shots using simulation rigs and deliver finished assets to the Lighting department.
• Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom. (mid and senior level)
• Be involved in the development of departmental tools and techniques. (mid and senior level)
• Meet schedules and deadlines whilst maintaining the highest standards.
• Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.
• Have ongoing communication with production and leads regarding schedules and deadlines.
• Continue to become familiar with new tools, software, data, and other related technology.
• Work efficiently as part of a team, or independently, to complete assigned shots.