Creature / Character Artist
One Of Us
Posted: March 13, 2026
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Quick Summary
We are looking for a Creature / Character Artist with experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects. The ideal candidate should have good technical knowledge of character / creature workflows within VFX and a good eye for detail.
Required Skills
Job Description
One of Us is looking for a Creature / Character modeller who has experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects.
Alongside good technical knowledge of character / creature workflows within VFX, the candidate must also have a good eye for detail that is capable of matching onset data and also the ability to translate reference material into photo real fantasy creatures.Good knowledge of working with downstream departments ( Riggin, CFX and Animation) is required alongside Anatomy knowledge of both humans and creatures.Experience of Facial modelling utilising FACS of both human and animal will also be a part of the role.
Requirements:
• Build models with good / clean Topology and UV’s.
• Finaling shots utilising shotsculpting.
• Build and present Anatomical Diagnostics of Creatures.
• Sculpting of Displacement maps for Characters / creatures.
• Modelling of clothing that matches photogrammetry data sets for Digital doubles.
• Creation of FACS based face shapes that work within OOU’s facial pipeline.
• Contributing to workflow and pipeline discussions for Characters and creatures and also aiding in documenting workflows as needed.
What we are looking for:
• Previous experience in a similar role.
• Experience in using Maya, Zbrush, Wrap 3d (Optical flow set ups and
• processing of FACS data.)
• Experienced in Shotsculpting. ( Mush 3d and Houdini )
• Experience in modelling of LOD’s and Simulation / technical meshes for creatures.
• An understanding of rigging, animation and CFX requirements.
• Good problem solving skills.
• Team oriented crew member with good communication skills.