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Autotest Programmer Intern

Haven

Canada, Quebec, Montreal (CAN-QC-Montreal-Rue St-Hubert) Hybrid permanent

Posted: February 5, 2026

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Quick Summary

We are looking for a Gestionnaire de communauté et de contenu to create engaging content for our gaming community, including video and social media content that defines and reinforces our brand image at a global level.

Job Description

// ENGLISH VERSION WILL FOLLOW //

Stage d'été de 12 à 16 semaines (2026)

En tant que Gestionnaire de communauté et de contenu, tu es le lien entre notre équipe de développement et notre communauté de joueur·euse·s. Tu créeras des récits qui captivent et informent nos joueur·euse·s, en produisant du contenu vidéo et social dynamique qui définissent et renforcent l’image de marque de notre jeu à l’échelle mondiale. Tu es naturellement curieuxᐧse, tu possèdes un talent pour le storytelling et tu manifestes un enthousiasme naturel pour les jeux vidéo et le contenu qui s’y rapporte.

Tu collaboreras étroitement avec les équipes créatives de Haven, les équipes du marketing et Live Ops, ainsi qu’avec nos partenaires chez PlayStation. Ensemble, vous piloterez des diffusions en direct (livestreams), des mises à jour des développeurs et des segments en coulisses afin de bâtir une communauté dynamique et en pleine croissance dès le départ.

Poste – Stagiaire en programmation de tests automatisés (Autotest)

Nous sommes à la recherche d'un(e) stagiaire en programmation de tests automatisés pour rejoindre notre équipe dédiée à l'amélioration de la stabilité de nos versions de jeu, tant pour la production que pour l'assurance qualité (QA). Ce rôle est idéal pour les personnes intéressées par l'interaction avec le code de gameplay afin de valider la stabilité des fonctionnalités du jeu et d'améliorer notre framework de tests automatisés fonctionnels.

Au quotidien, vous serez responsable d'implémenter des tests automatisés (en C++) pour reproduire les actions manuelles effectuées par notre équipe QA, d'identifier des améliorations pour notre framework de tests fonctionnels (en C++) et d'ajouter les fonctionnalités manquantes à nos services de tests automatisés (en Rust).

Supérieur hiérarchique Le/La stagiaire en programmation de tests automatisés relèvera du Staff Programmer de l'équipe Autotest.

Responsabilités et tâches

• Implémenter des tests automatisés à l'aide de notre framework de tests fonctionnels.

• Améliorer notre framework de tests fonctionnels.

• Discuter des besoins en matière de tests avec les parties prenantes du QA.

• Participer aux revues de code et rédiger de la documentation.

Qualifications requises

• Solides compétences en programmation C++.

• Capacité à déboguer et à résoudre des problèmes à l'aide d'outils et de techniques de débogage.

Atouts (Qualifications souhaitées)

• Familiarité avec le langage Rust.

• Familiarité avec les moteurs de jeu (Unreal Engine 5.x).

// ENGLISH VERSION //

12-16 Week internship spring/summer 2026

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to

start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022.

We have made amazing progress in a short time thanks to our talented, passionate team and their excellent contributions. Our first game, Fairgames, is in development for PlayStation and PC. Fairgames is a competitive multiplayer action heist with a vision to build a systemic and evolving world focused on freedom, thrill and playfulness that will entertain and engage players for years to come.

We are looking for an Autotest Programmer Intern to join our Autotest Team dedicated to improving the stability of our game builds for both production and QA. This role is ideal for those interested in interacting with gameplay code to validate stability of game features and improving our functional autotest framework. In your daily task, you will be responsible for implementing autotests (in C++) to reproduce manual actions done by our QA team, finding improvements to our functional autotest framework (in C++) and adding missing features to our autotest services (in Rust).

Reporting

The Autotest Programmer Intern will report to the Autotest Staff Programmer.

Responsibilities and Duties

• Implement autotest using our functional autotest framework

• Improve our functional autotest framework

• Discuss autotest needs with QA stakeholders

• Participate in code reviews, write documentation.

Minimum Qualifications

• Strong programming skills in C++

• Ability to debug and troubleshoot issues with debugging tools and techniques.

Preferred Qualifications

• Familiarity with Rust

• Familiarity with Game Engines (Unreal Engine 5.x)

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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