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Animation Artist (f/m/d)

Aesir

München permanent

Posted: September 27, 2019

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Quick Summary

Create high-quality animations for both humanoid and non-humanoid characters in Unreal Engine 5 across multiple active game projects.

Job Description

The kind of stuff you`ll be doing::
• Work hands-on in Unreal Engine 5 across multiple active game projects.

• Create, implement and optimize high-quality animations for both humanoid and non-humanoid characters.

• Produce animations directly in Unreal Engine.

• Set up and maintain animation systems in UE5, including Animation Blueprints, Control Rig, State Machines and Sequencer workflows.

• Implement in-game cinematics, cutscenes and scripted animation sequences.

• Collaborate closely with designers, programmers, artists and technical artists in agile development teams of up to 15 people.

• Contribute to several projects simultaneously while maintaining quality and consistency.

• Help improve animation workflows, pipelines and production efficiency.

• Define specifications and briefs for outsourced animation work, including feedback and handover processes.

• Contribute to exciting game titles across multiple platforms.

• Work alongside a passionate and experienced development team.

• Primarily work with Unreal Engine 5, contributing hands on work directly in the projects.

• Create and optimize animations - both for humanoids (biped) and non-humanoids - in UE or in CC tools (preferably in blender).

• Set up and work with animations in UE4/5, including control rig and animation blueprint systems.

• Implement sequences and cutscenes.

• Work in an agile project team with up to 15 people.

• Take part in several projects at a time.

• Improve workflows and pipelines.

• Work on awesome game titles for various platforms.

• Create specifications and briefs for outsourced work and handle handovers and feedback.

• Work with a competent, passionate team of developers.


Who are we looking for::
• Strong knowledge of 3D animation workflows using Blender, Maya, 3ds Max, or similar software.

• Experience working with Unreal Engine 5 animation systems and Animation Blueprints.

• Understanding of rigging, skinning and character setup workflows.

• Familiarity with modern real-time game production pipelines and industry-standard animation workflows.

• Strong understanding of production tools, workflows and optimization practices.

• Basic understanding of shaders, materials and PBR workflows.

• Proactive mindset with a willingness to research, learn and share knowledge with the team.


The ideal candidate also has one more of the following::
• Experience with modeling and texturing.

• Basic 2D art or design skills.

• Strong eye for visual quality, timingand polish.

• Interest in bridging the gap between Art and Technical Art.

• Experience creating shaders, VFX, particles, or procedural systems.

• Advanced Blueprint knowledge in Unreal Engine.

• Experience with cinematic workflows and Sequencer tools.


You are::
• A collaborative team player who enjoys solving problems together.

• Self-motivated, organized and reliable.

• Comfortable communicating in English, both written and spoken.

• Interested in working onsite with our team in Munich.


What we offer::
• A great motivated, passionate and ambitious team of over 100 people in Munich
• A secure job in an up-coming industry with a bright future
• 38-hour week
• We pay for your train / public transport ticket
• Flexible remote working time models by arrangement 
• Relocation support if needed
• Free drinks like softdrinks, coffee, tea and a weekly fresh organic fruit basket
• A super awesome, modern and unique office
• You also get a credit card from us, which we top up with 50€ per month *
• Lunch subsidy of 7.50€ per working day
• Company-based events for knowledge transfer, fun and recreation

After probation time

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