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3D Character Artist

HOLOGATE GmbH

Location not specified

Posted: December 8, 2025

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Job Description

Within the last few years our award-winning team has helped grow HOLOGATE from a small VR entertainment start-up into a market-leading immersive media company of 70+ employees, excelling in extended reality solutions for entertainment and enterprise.

With the largest VR network worldwide, our unforgettable virtual experiences and solutions are transforming the way the world entertains, trains, and simulates.

We are looking for creative artists, technical masterminds, administrative gurus, incredible sales heroes, and strategic operations commanders… superstars that are aiming to exceed expectations and understand that teamwork makes the dream work.

We utilize cutting-edge technology and collaborate with our creative team to tackle fascinating challenges. Within our company you’ll have the opportunity to take personal initiative and advance your career.

If you are passionate about immersive technology and would like to work with like-minded professionals in an international team, HOLOGATE could be the right place for you.

3D Character Artist
Job Category: Content
Job Type: Full Time Part Time
Job Location: Munich On-site
Gender: f/d/m

About the job:

We’re seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!

We offer:

A competitive salary
Intensive onboarding and individual training
High growth potential
Flexible work arrangements with core hours / work-life balance
A great team spirit in a dynamic and international working environment

Responsibilities:

Create high-quality 3D character models from concept to final in-game/production-ready assets
Sculpt high-poly characters
Create textures using Substance Painter, Photoshop, or similar tools
Work closely with concept artists, riggers, and animators to ensure characters are ready for production
Ensure consistency of style and quality while meeting technical and artistic requirements
Participate in reviews and iterate based on feedback from the lead and team

Key Qualifications:

2+ years of experience as a 3D Character Artist in the game or film industry (or a strong portfolio showing equivalent skill)
Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
Strong understanding of anatomy, form, and proportion
Experience with both stylized and realistic character workflows
Familiarity with game engines like Unreal Engine or Unity
Excellent communication and collaboration skills

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